Hey whaddaya know, in flash it's called the "Bone" tool.
But yeah... Tweening has very unfortunate results on people. I reaaaally tend not to do it. However there is one saving grace to this... If you've ever used a 3D program to animate, you'd notice this bigass histograph of shit, and you fuck with sliders and wierd pen tool lines to control every aspect of the movement. You can do that in flash now. So the tweens can actually be properly controlled and really subtly manipulated. But it's a lot harder to work with.
haha nice instruction...and actually some neat little tricks that would make things a lot easier...I must shamefully admit Im one of those that try to draw frame after fram individually the cutting and pasting as well as skewing sounds so much easier
@15:21Well by now my opinion has changed on that matter (a little) due to other animators telling me about this.
Redrawing every frame and doing "straight ahead" animation could work, but is totally not recommended for beginners. You'd have to know what the hell you're doing from years of experience before you can try doing that to actually make it look right. It could result in super smooth animation, but is a FUCKLOAD of work (and in my case, extremely stressful)
Personally, I could animate that way if I wanted to, but I choose not to since I really hate using that method. Keyframing, as I've described here, is the tried-and-true method for me to this day. Conversely, I know a guy who is perfectly comfortable with the "straight ahead" method, because he lives in an alien world or something. In fact, he think it's weird that I hate animating that way.
@15:21meh whatever works and gets the animation working right? Ive seen nothing wrong with the way you do it, and I suppose if the animator wanted a whole lotta little niggly details here and there like a shoelace moveing etc, then drawing frame by frame yes, but this method you have shown seems to be quite damn effective. And it sets up the base if not anything else incase a the person wants to draw it at a time each
@15:21Yes exactly. Because I can plan ahead by putting down keyframes, I feel organized and I know what to do.
With "straight-ahead" it's full of uncertainty. I have to think about the rest of the frames as I go, so it's like "Ok...what the hell is supposed to be next? Jesus, how many more do I have to do? WHEN WILL IT STOOPP??!!!"
dude do not say u do not have to draw frame by frame ! what u showed is called flash animation
Frame-By-Frame animation is usually used in traditional animation(anime,disnay 2D cartoons), and it represents the process of redrawing each frame the way u want it(more flexible than 3D animation) ! What u did can be achived very easy using animestudio or adobe ilustrator.
And if u are incapable to redraw each frame do not say "This is not what u want to do" because u do not know what a person want's, and how frame by frame is really made.